Building Alliances - Spider Mini Boss Modelling Process
This is where I'll be documenting my modelling process for the spider mini boss I'm making. I decided to use maya as I think it's better for modelling hard surface models. This also gives me the opportunity to better understand how to use Maya for future projects. Modelling Process Beginning To start off with, I need to make sure the scale of my model is correct for when we import it into unreal engine. For this, I altered the grid display settings. A key thing I need to remember is that my model must be centred on the grid correctly so I can import it into Unreal with no issues. To further assist me with correct scaling, I went into my groups shared onedrive and retrieved the base mesh Holly created for their merchant character. I have imported this into my maya scene and will use it as a reference to make sure my mini boss is the correct size. I then created a cylinder to function as the spider's main body. I turned on round caps and altered the subdivisions caps and ...