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Showing posts from September, 2024

3D Toolkit - ZBrush Navigation, Polymesh and Primitive Subtools (30/09/2024)

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In this lesson, we were introduced to ZBrush. The interface itself looked incredibly confusing and all over the place which I found quite intimidating so I decided to make notes on it that I can use for the future. Notes on Interface To get rid of the lightbox press , ZBrush saves models as tools and you can have multiple tools in a project You can import your own textures, must be JPEG images Can import Alphas, must be psd Alpha uses black and white maps to create textures and transparencies. They are 2D black and white images You don't need to change the drop down menu's On the left is the tray that shows if alphas or textures are on and off. This is more for texture painting. On the right, is perspective, zoom and frame as well as the tool tray.  IMPORTANT To create a simple object such as a sphere or cyclinder, click on simplebrush in the tool tray. This loads the object in 2D mode not sculpting mode which doesn't allow navigation. Make sure you click on edit mode at th...

Building Alliances - I.D.I.O.T. Studio (26/09/24)

I.D.I.O.T. Studio In this session, we were assigned groups to work in for our group project. The members of my team include me, Evie, Holly, Nathan and Sasha. We used this session to get acquainted with each other and discuss our strengths as well as weaknesses. We decided to name ourselves I.D.I.O.T Studios and are currently discussing our logo design. An idea of a logo included a brain with a face but we are still deciding on the finer details.  After deciding on our name, we had an in depth discussion on what everyone was comfortable doing and what our preferred roles in this team would be. These are the job roles each member was assigned: Sasha - Director Evie - Researcher Nathan - Lead Environment Artist Holly - Lead 3D Artist Me - Lead 2D Artist We briefly discussed the brief that we were each most comfortable with doing however, we have yet to make a decision. We instead moved on to create a OneDrive to share resources and made both a discord and teams server so we can commu...

Personal Project/ Artwork (WIP)

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 Some character designs I did for a dnd campaign. (To be continued) Criticism and suggestions on how to improve are welcome!

2D Toolkit - The Team (27/09/24)

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 In this lesson, we recapped on what makes an effective character design. We discussed that it's important to understand the setting, design an interesting costume, use shape and colour theory, composition and depth. We were then put in groups and we were challenged to create a team that consisted of the four main roles; the leader, the brains, the brawn and the wild card. In this challenge, me and my team allocated the roles and then decided on a theme. We decided we wanted to go with a space theme focussing more on a simple and cartoony style. We talked about shows that best represented this theme and settled on a world similar to steven universe's style. The role I chose was the nerd. For this, I mainly referenced peridot and typical nerd stereotypes. I knew I wanted to give my character glasses or a visor. I settled on a rounder shaped visor to portray that my character was friendly and safe to be around. I tried to use round shapes throughout the design for the same reason...

Introduction

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Heya, My name's Damian! I'm a second year student studying Games Art at Confetti. Before starting my course, I had a passion for art and character design which led me to search for courses in this category. I enjoy drawing both traditionally and digitally though recently I've found myself favouring digital over traditional. What led me to choose this course is simple. I've always struggled with liking the outcome of my artwork and I know I'm too hard on myself. I took this course to help me better my drawing skills, understand the industry and to help me out with deciding on my future career. Despite the stress, I enjoyed my first year and learned a lot when it came to anatomy and the art fundamentals. I have an interest in learning 3D but in my first year I really struggled to navigate Maya. I found it hard to use and didn't like the work I produced in my projects. This year I am determined to understand how to use Maya and Zbrush. In my spare time, I enjoy gam...