3D Toolkit - ZBrush Navigation, Polymesh and Primitive Subtools (30/09/2024)
In this lesson, we were introduced to ZBrush. The interface itself looked incredibly confusing and all over the place which I found quite intimidating so I decided to make notes on it that I can use for the future. Notes on Interface To get rid of the lightbox press , ZBrush saves models as tools and you can have multiple tools in a project You can import your own textures, must be JPEG images Can import Alphas, must be psd Alpha uses black and white maps to create textures and transparencies. They are 2D black and white images You don't need to change the drop down menu's On the left is the tray that shows if alphas or textures are on and off. This is more for texture painting. On the right, is perspective, zoom and frame as well as the tool tray. IMPORTANT To create a simple object such as a sphere or cyclinder, click on simplebrush in the tool tray. This loads the object in 2D mode not sculpting mode which doesn't allow navigation. Make sure you click on edit mode at th...