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Showing posts from April, 2025

3D Toolkit - Orthograph

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Orthograph Here is my front and back orthographic view of my finalised design!

Real Worlds - Post Easter Project Update

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Project Update Over easter, I used the time to catch up on all the unfinished work for the character part of the assignment. The only part I need to do is clean up my research blog so it makes sense. I need to complete the licensing part as well as reference it but I plan to do that when I do my environment research.  Starting the Environment Part I also used this time to start my environment research and thumbnails.

Response to Mantic's Feedback on the Enforcer and Enforcer Weapon Break Outs

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Enforcer Character Pose A lot of my feedback was directed at the enforcer's anatomy particularly in regards to the neck and chest. I used the liquify tool to push the chest out a bit more. I looked up a lot of trousers and cargo pants to see how they creased around the knees and boots. This helped make the knees more visible on the enforcer. Weaponry In my presentation, I detailed my game would take place on a dead planet where the enforcer would need to scavenge for supplies. Mantic advised that looking at plague weaponry could help when it comes to designing them. They said that plague weapons are widely distributed and are likely to be left behind by explorers and scavengers. I created a mood board in my research dossier and used this as well as some real life weapon research to create these weapon concepts.

Real Worlds - Character Backstories/ Bios

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Enforcer: Aria Fox Name: Aria Fox Age: 25 Sent on a mission to investigate the disappearances of various individuals and resources, Aria Fox finds herself marooned on a long dead planet. Separated from the rest of her team, can she successfully solve the mystery of the missing people? Or will she succumb to the creature hunting her...? Nightstalker: ??? A thriving planet, brought to an end by the invasion of these dreadful interdimensional beasts. Terror and fright conjured more rifts, in which this new Nightstalker had emerged. No Survivor of these invasions had ever detailed such a monster. With its huge wings and abundance of spikes. it pulled its victims in using its long, slimy tongue, impaling them on its spikes. It uses its huge mouth to consume its victims, its tail stabbing and scooping up all the viscera. It fed itself. It was horrifying.  Both the civilians and the Nightstalkers faced heavy losses, leaving only this bat-like creature behind. It spent years alone, survi...

3D Toolkit - Artist Comparison

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To assist me in my project, I have searched through Artstation looking for artists who have worked on games I've personally played and enjoyed the art direction of. Below are 2 artists who have worked on many different games that have inspired me. I hope to learn more about their practices and maybe even attempt to implement their practices into my own work. Raf Grassetti Introduction One of the artist I've chosen to research, is Raf Grassetti. Raf Grassetti is currently a full time art director at Naughty dog. Using ZBrush, Raf Grassetti has sculpted for games, movies and even comics. He is most known for his character modelling for the God of War franchise. He amassed over 15 years of experience doing both freelance and contracted work.  Career/ Experience  Raf Grassetti didn't start his 3D journey working on game ready sculpts, he began his journey working in movies and advertising. His early years show him working as a lead modeler for PixPost Animation Studio and Tribb...

Real Words - Environment Research Dossier and Level Design

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Design Ideas Before I did anything, I started by making a list of ideas on the environments. Since the setting on my game is on a dead planet, I knew that the main thing I was going to design would be abandoned. I could either go with a wasteland or an overgrown planet. I decided to utilise both these ideas in my work and have some parts overgrown with plant life and other parts looking more dead. I also made a note of some story elements that could influence the appearance of the environment as well as some ideas for buildings. Abandoned 'Police' Station - where enforcers are stationed to keep peace. Dead Planet/ Overgrown  Nightstalker invasion - Signs of struggle, missing evac pods/ ships, barricades Ripped Walls/ Evidence of tares  Town hall, monuments Main Inspiration Here I made a note of various games and films that have similarities in setting that I could take inspiration from. I also noted down my reasonings for listing them. Fallout - Abandoned buildings, apocalypse...

Real Worlds - Enforcer Key Illustration Process

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Enforcer Sketch I started off by copying and pasting the thumbnail I chose onto a separate canvas. I then drew out a box in an attempt to fix drawing so it made more sense for the perspective it was in. I then did a sketch over it to add in the enforcer's features and armour. Lighting Pass Since my chosen genre is survival horror, I wanted my enforcer to look quite terrified and have lighting to reflect that mood. I decided to use a flashlight that had been dropped on the floor to illuminate my enforcer. Here is the basic sketch over on how I'd think it'd look. I plan to use a reference later to help me accurately capture this when I clean up the sketch. Edits Based on Feedback I had a discussion with Sam using the image shown under the lighting pass heading. He suggested having the part on the tongue on the left being in the foreground and then showing it curving around the enforcer's other arm. He commented that it would be uncomfortable for the arm to be that straigh...