Real Words - Environment Research Dossier and Level Design
Design Ideas
Before I did anything, I started by making a list of ideas on the environments. Since the setting on my game is on a dead planet, I knew that the main thing I was going to design would be abandoned. I could either go with a wasteland or an overgrown planet. I decided to utilise both these ideas in my work and have some parts overgrown with plant life and other parts looking more dead. I also made a note of some story elements that could influence the appearance of the environment as well as some ideas for buildings.
- Abandoned 'Police' Station - where enforcers are stationed to keep peace.
- Dead Planet/ Overgrown
- Nightstalker invasion - Signs of struggle, missing evac pods/ ships, barricades
- Ripped Walls/ Evidence of tares
- Town hall, monuments
Main Inspiration
Here I made a note of various games and films that have similarities in setting that I could take inspiration from. I also noted down my reasonings for listing them.
- Fallout - Abandoned buildings, apocalypse settings
- Metro Exodus - Abandoned buildings, apocalypse setting, sci fi, horror
- Alien/ Alien Isolation - Destroyed space station, sci fi setting, survival horror, feeling of being hunted, corridors
- Telltale Walking Dead - Abandoned buildings, apocalypse setting
With feedback from Sam, I decided to design a police station and explore both the exterior and interior design.
Mood Boards/ Visual Research
To help me decide on the environment I am designing, I made various moodboard exploring existing deadzone terrain and the sci fi genre. I created mood boards focusing on the designs of police stations in real life and games to assist me in the thumbnailing phase.
Deadzone
Sci Fi Police Stations
Police Stations
Environmental/ Artist Research
Joyce (Zhuosi) Xu
Whilst searching for images for my mood boards, I came across an artist by the name of Joyce (Zhuosi) Xu on art station. She did a lot of environment concepting work for the Telltale Walking Dead games. In a lot of her works, she was supplied with a 3D model to paint over which is exactly what is being asked of me in this project. On top of that, the walking dead is one of the games I listed as inspiration. Her work helped me to understand how to approach my key art as well as how to use textured brushes to add detail. Below is a concept of an abandoned train station that I found extremely helpful in creating that abandoned and tense atmosphere.
Walking Dead - Forest Shack Environments
Below is another concept from walking dead that shows shack overgrown with wildlife. The exterior of the shack shows it's abandoned due to the broken chimney and holes in the roof. In the darkest areas, it's pure black which is great technique that reduces the time needed to spend on those areas without taking away from the image. Custom brushes were also clearly used to create the grass. These techniques are super helpful for me if I do decide to design the exterior of the police station.
- Dark room with flickering lights
- Abandoned building
- Foggy environment with noises and sounds of creatures awaiting for you just around the corner
- Story and environment
- Relationships
- Anticipation and Pacing
- Moral Decision
In my key art, I plan to make the atmosphere quite dark so it's hard to see. I am also using muted and dark colours to bring across that the place is abandoned. In my key art, I plan to have papers scattered around especially in between the shelf and door to show that whoever was here was in a rush. Another story telling element I'm including in my environment, is I plan on having a blood trail going through the hallway and having a hand print on the door. This is to try and show that someone had been dragged through there.
References
Alien, 1979. [Film]. Ridley Scott. Los Angeles, California: 20th Century Studios. [Accessed 6 February 2025].
Creative Assembly, Feral Interactive, 2014. Alien Isolation [Online]. PC. Tokyo, Japan: Sega. Available at: https://store.steampowered.com/app/214490/Alien_Isolation/ [Accessed 6 February 2025].
Jan Wyss, 2018. Walking Dead - The Final Season: Forest Shack Environment [online image]. Artstation: Jan Wyss. Available at: https://janwyss3d.artstation.com/projects/RbGzO?album_id=557446 [Accessed 6 February 2025].
Joyce (Zhuosi) Xu, 2018. Train Station Concept Interior Night [online image]. Artstation: Joyce (Zhuosi) Xu. Available at: https://www.artstation.com/artwork/VrnxP [Accessed 6 February 2025].
Timothee Mathon, 2016. Abandoned Police Station [online image]. Artstation: Timothee Mathon. Available at: https://www.artstation.com/artwork/oBgyL [Accessed 6 February 2025].
World of Level Design. 2009. Horror/ Survival Level Design: Part 1 - Cliches [online]. World of Level Design. Available at: https://www.worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part1-survival-horror-level-design-cliches.php [Accessed 6 February 2025].
World of Level Design. 2009. Horror/ Survival Level Design: Part 3 - Environment [online]. World of Level Design. Available at: https://www.worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part3-survival-horror-level-design-story-environment.php [Accessed 6 February 2025].






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