3D Toolkit - Formative 2 Brief and Workshop (27/01/2025)
Formative 2: In - Engine 3D Character: The Proposal Create a unique game character through silhouette, thumbnails, iterations, and orthographic drawings in a manner that shows the understanding of the 2D to 3D pipeline, showing clear evidence and intention of game engine implementation. Compare and Contrast two artists in the game industry with concern to their approach to the digital and traditional processes in producing game art. Reflect on how this applies to your own practice. Conduct research into job roles in the different creative industries (such as Games, VFX, Manufacturing), identifying shared attributes and distinctions in terms of necessary technical skills required and required proficiencies in digital sculpting. Consider how these roles might differ in different parts of the world. Reflect on how research into these roles is beneficial to you in terms of technical proficiencies. Create a plan for the successful development of a 3D character with phases, dates and an asse...