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Showing posts from January, 2025

3D Toolkit - Formative 2 Brief and Workshop (27/01/2025)

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Formative 2: In - Engine 3D Character: The Proposal Create a unique game character through silhouette, thumbnails, iterations, and orthographic drawings in a manner that shows the understanding of the 2D to 3D pipeline, showing clear evidence and intention of game engine implementation. Compare and Contrast two artists in the game industry with concern to their approach to the digital and traditional processes in producing game art. Reflect on how this applies to your own practice. Conduct research into job roles in the different creative industries (such as Games, VFX, Manufacturing), identifying shared attributes and distinctions in terms of necessary technical skills required and required proficiencies in digital sculpting. Consider how these roles might differ in different parts of the world. Reflect on how research into these roles is beneficial to you in terms of technical proficiencies. Create a plan for the successful development of a 3D character with phases, dates and an asse...

Building Alliances - Final Reflection + My Copy of The Presentation

Final Reflection At the start of this project, I was very nervous as I didn't know the people in my team. I was worried we'd have completely different visions on the direction we wanted to take with this project. I discovered that we all had some pretty cool ideas and it didn't take us long to decide on roles and the synopsis of our game. I really enjoyed working with my team and hearing their ideas! They were all so nice and we communicated on a regular basis. A lot of us (including me) fell behind some of the deadlines that we had set but since we kept up good communication, we didn't have much of an issue with assets being completed at a later date. I would have liked to have managed my time better so I could've contributed more to this project. I'm proud of my team and our game! Here's the link to my copy of the presentation: Canva Presentation

Building Alliance - Texturing Process

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Texturing Process I used Substance Painter to texture these models. I started by exporting my maya file as an fbx to then transfer it to substance painter. I started off by creating layers for each different colour. Using black masks and polygon fill, I carefully selected the parts of my model. I started off by using bright colours to make sure all the areas were covered correctly and then I used my reference to change the colours to what they're meant to be. To add the microplastics, I duplicated the layer and used the dots brush. To make my model more robotic and worn looking, I used brush textures to add scratches and rust Reflection I had fun using substance painter to texture. I didn't have any issues when texturing which was nice however, I was running out of time when doing this model. This led me to rush it too much and I forgot to add the colours on the bottom of the body. I had already submitted this to Holly for the unreal walkthrough so I made the decision to leave ...

Building Alliances - Junkyard Mini Boss Arena Process + Final Piece (Environment)

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Sketch I started off by using some low opacity brushes to thumbnail how I want the environment to look. Once I was happy with it, I used another brush to go over it and start defining shapes so it's easier to tell what the objects are meant to be. Lineart I then went over the sketch and added the lines. Colour I then added colour focusing on browns and greys to suit the environment. Final Piece I then added minimal shading and textures to complete it. Reflection I'm happy with the textures I applied in this but I think I could've done better if I spent more time on it. I tried to imply a junk pile in the silhouette behind the beams but I wasn't entirely successful. The silhouette itself is good but I should've added more by using shading to imply simple shapes inside. I think environments is definitely something I need to practice and draw more of. For this piece, I used Photoshop which was a nice change of pace and it helped me get used to the software.

Building Alliance - Scavenger's Reign Style Study Process

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Reference Poster for Scavengers Reign (Charles Huettner, 2023) Sketch Lineart Colour Using FireAlpaca, I made use of layers as well as clipping tool and alpha lock to finish this style study. Reflection Overall, I found this study to be quite useful in helping me understand the style in Scavenger's Reign. The style itself focussing on having a more detailed background over detailed characters and majority of the detail is created via the line work. This for me, made it pretty difficult to do this style study. I'm not very proficient when it comes to drawing environments and I prefer to have a more simple sketchy style over the detailed line work used in the Scavenger's Reign show. I think I definitely should've spent more time on this piece to get the composition correct as the tree's in my version are way too close together so you don't see much of the background. I also want to give myself more time so I can experiment with adding tone and fog to the images ra...

Building Alliance - Colour Blockouts and Feedback

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My character is supposed to be able to blend in the junkyard environment. To help me with this, I referred to my earlier mind maps I did of Junkyards (which can be found here ). Scavenger's Reign is a simple style so I didn't want to over complicate my design by adding lots of different colours and details. To do this, I looked over my mind maps and picked the colours I best felt suited the design. The colours I settled on were different variations of grey (Robot) and brown (waste, the colour of leachate and the colour of most spiders). I did 4 different colour designs and proceeded to get feedback from my friends and teammates.   Colour Blockouts Friend's Feedback   I.D.I.O.T Studios Feedback Response to Feedback Overall, the feedback shows that 4 was the one they found the most appealing. Using this, I did some more blockouts focussing on making the limbs different colours as suggested by Evie. I used 2 and 4 as the main base for these iterations as they were the most p...

Building Alliances - Character Sheet Process

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Here is the process of the character sheet I did for the mini boss I designed! Additional Research + Mood boards First I started off by looking up references to help me draw and design the character sheet for the mini boss. I looked up various reference of spiders and spider models to help me position the limbs in my character sheet. Sam suggested that I do some research into blades to see what shape is better for stabbing and what shape is better slashing. For this, I looked up Roman daggers which are made to stab people and this is what makes up majority of the blades on my mini boss. To make it asymmetrical and also give my mini boss the ability to slash, I looked up broken back seax knives and included that on one of the front legs of my designs. I also did some additional mood boards to help me maintain a consistent style as well as a Mood board to help me figure the shape of the vials. Sketch Here is the sketch. I first sketched out the main body and then drew the head and bottle...

Building Alliance - Environment Thumbnails + Feedback

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Environment Thumbnails Feedback I asked my teammates for feedback and 5 was the most popular as it worked well as a boss arena. I plan to take this thumbnail forward and design the boss' arena for my final piece. Reflection I think when it comes to doing thumbnails, I need to experiment with the method more. I like exploring the silhouettes but after a while I started running out of ideas which led to some of them being rushed and not having a lot going on. I think I definitely need to expand my visual library and spend more time on the thumbnails.

Building Alliances - Final Renders and Turnaround

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Renders Turnaround on Sketchfab Here's the link to my turnaround:  https://skfb.ly/ptZGH