Building Alliance - Texturing Process

Texturing Process

I used Substance Painter to texture these models. I started by exporting my maya file as an fbx to then transfer it to substance painter.


I started off by creating layers for each different colour. Using black masks and polygon fill, I carefully selected the parts of my model. I started off by using bright colours to make sure all the areas were covered correctly and then I used my reference to change the colours to what they're meant to be.



To add the microplastics, I duplicated the layer and used the dots brush.


To make my model more robotic and worn looking, I used brush textures to add scratches and rust


Reflection

I had fun using substance painter to texture. I didn't have any issues when texturing which was nice however, I was running out of time when doing this model. This led me to rush it too much and I forgot to add the colours on the bottom of the body. I had already submitted this to Holly for the unreal walkthrough so I made the decision to leave the texture out. It looks better this way as the rust and scratches show better on the darker colour. I think missing the other colours out for the body gives it a much better simpler appearance and I find that I prefer it over the original design. In the future, I will definitely allow myself more time for this process so I don't make this mistake again.



Comments

Popular posts from this blog

Real Worlds - Enforcer Key Illustration Process

Toolkit - Gantt Chart and Kanban

3D Toolkit - Renders, Turntable and Unreal Implementation