Building Alliances - Spider Mini Boss Modelling Process
This is where I'll be documenting my modelling process for the spider mini boss I'm making. I decided to use maya as I think it's better for modelling hard surface models. This also gives me the opportunity to better understand how to use Maya for future projects.
Modelling Process
Beginning
To start off with, I need to make sure the scale of my model is correct for when we import it into unreal engine. For this, I altered the grid display settings. A key thing I need to remember is that my model must be centred on the grid correctly so I can import it into Unreal with no issues.
I created a folder using the shortcut, ctrl G, and renamed my objects so the outliner will be easy to navigate.
Thickness 6.6, offset 5, thickness extrude 3
I then extruded the face and used the scale tool to flatten the front. I repeated these steps on the side of the diving helmet.
I then extruded the top of the head out to create the top of the head. After that I extruded all of the faces and changed the offset. I extruded again to create the rim of the helmet face.
I then went on to try and create the mandible shaped pumps. I first circularized the area and the extruded and changed the offset to create the base and rim. I then used the move tool to start shaping the pump.
I then shaped the pump a bit more and added divisions. I extruded some parts of it to create a tubing kind of look. To finish it up, I deleted the history (Edit > Delete by Type > History).
Legs
Here I created a bunch of cylinders and spheres and mapped out the legs. I spent a while resizing them and moving them around to make sure they are the correct size and don't look weird. I grouped them all together and duplicated the groups to create the other legs (aside from the front ones).

I then used the boolean operation union to connect all the pieces together. I deleted the history and used the mirror tool to create the legs on the other side.
Front Legs
To create the front legs, I duplicated the group of the back legs and adjusted both the size and position. I needed them to be smaller as these legs will be used more for swiping rather than walking.
I then rotated the cylinder so it connected to everything and then re positioned the arm so it looked good. Here's how it looks
I originally planned to keep the blade separate and mirror it. Then I planned to alter the mirrored object but I was unable to figure out if it was possible to separate the meshes. Instead I duplicated the blade and moved it into position. I made the blade thicker and I used the other blade as a reference.
Body/ Water Bottle
To start off, I circularized the back of the body to start creating the water bottle.
I then extruded out some of the faces to create a similar look to the mandible shaped pumps.
I then used extrusion it out to create the bottle. Unfortunately, I was unable to create the bumpy parts at the end to shape it more like a bottle. I tried extruding it as well as moving the faces, vertices and edges but it just looked strange. I decided to leave it as a cylinder. This also helps me keep the ply count low.
Reflection
Overall, I didn't have too many issues creating the model. I'd like to do some more experimentation with maya to help me create a better mesh without having to really on Booleans to piece it together. I think if I had more time I'd focus on making a more detailed mesh rather than using the simple shapes. The part I think I succeeded the most in, was creating the helmet. Its the part that I found the easiest and to me looks the best.
Reference List
Maya 3D Modeling| AUTODESK| How to model a Low Poly Model, 2021. [Youtube] Learnmodelingtexturing, 14 September. Available at: https://youtu.be/Fc-KVWW6mj8?si=7KNQPJ8oxpHELR_o [Accessed 28 December 2024].

























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