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Showing posts with the label Dev Log

Industry Practice - Game Feedback and Meeting

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Before this, I had spent some time coding in the Gaping's story. At this point all the stories were complete aside from The Patterns! Here is the Feedback we were given. It's a little hard to see so I'll write out the key parts here: Pros: Removal of mask is a cute and nice metaphor Very engaging, makes you want to "win" Easy to form attachments to characters Character designs are very fun and unique, expressions are clear, cohesive across all assets Unique character designs that represent that characters struggles pretty well Cons: There are some basic spelling and grammar mistakes. Give the first character another way to be provoked more so it lines up with the rest Add a new font Make the script a bit more readable so it's easier to understand what is happening Meeting We had a team meeting to discuss the feedback given. Date:  9/05/25 In Attendance:  Me, Sam, Faye, Katie, Jake Meeting Agenda & My Role: To discuss the feedback we got on our game. Decis...

Industry Practice - Coding The Doctor, The Jester and Trigger Warning Screen (18/03/25)

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Trigger Warning Screen We haven't designed the final design for this screen but I wanted to get the code in ready to test if it worked. For this test, I created a placeholder trigger warning image to use. Here is the code I used to create the screen. During this, I encountered many problems when it came to viewing the screen in game. The code above is designed to display the image using the dissolve transition. It will pause for 8 seconds before returning to the main menu screen. When the screen was displayed, it was a black screen and my placeholder wasn't there. This showed me that the code was working but there was an issue with the image. I recreated this and replaced it with a hound sprite and it worked with no issues. After a while of basic troubleshooting, I realised that it had an issue with the size of the image. I changed it to be the same size as the hound file and it worked. The Doctor Using the dialogue tree I made, I coded out the doctors story with some minor cha...

Industry Practice - Programming the Game Using Ren'py (14/03/25)

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Team Meeting Date:  14/03/25 In Attendance:  Me, Faye, Sam, Katie Meeting Agenda and My Role: I had recently added the game to our joint onedrive to allow my teammates to access it. This allowed me to show them my current progress so far so we could discuss changes and future steps. Decisions and/or Actions & Deadlines: We decided that it's easier to keep the character sprites in the middle of the screen rather then move them to the left. Bigger sprites like the hound and the jester look and fit better in the middle. This also helps us when it comes to the backgrounds as we won't have to overcomplicate them too much. I brought up the previous idea of having the backgrounds monochrome in the characters associated colour similar to a lot of backgrounds in Hollow Knight. This has led me to ask my team if they thought it would be a good idea for me to add Hollow Knight to out benchmark game and they said that sounded good! For character transitions, Sam suggested using a bounc...