Toolkit - Reflective Statement
Overall, I faced a lot of difficulties when it came to 3D. My main one was time management. I had spent too much time focussing on other projects. This meant that I had less room for error and I found this pretty stressful. Maya kept crashing frequently and encountered a few problems but I luckily managed to resolve most of them. I had fun learning how to sculpt in ZBrush and I found that I preferred it over Maya . I still am not entirely sure how to paint skin weights fully so this is something I definitely should look into and practice more. During the rigging, I found it pretty confusing and I struggled to keep up with Simon's instructions. The videos on the NOW really helped. I have a pretty good understanding of the process in making it as well as what to try to fix it if it breaks. I did manage to finish the rig in the end!
I'm happy with the final sculpt as it was my first big attempt at creating a game-ready character. There's a lot of places I can improve on but I know that this will get better the more I practice. When I attempt this again, I'm going to make sure to give myself a LOT more time. I want to be able to understand the process fully and create more detailed sculpts and textures!
In terms of 2D toolkit, recapping perspective was helpful! I also really enjoyed learning about shape design as it allowed me to be able to make better character designs. A lot of the techniques we were taught on anatomy were helpful and I'm glad that I was able to apply this knowledge in our life drawing lessons. These were incredibly useful and I had a lot of fun even when trying to draw difficult poses!
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