Real Worlds - Project Update and Environment Key Art
Project Update
The environment research and key art were the last things I needed to do. My project management in the second part of the project was much better. I managed to not fall behind and instead finished early. I'm glad that I managed to stay on schedule!
Lineart
I traced over my blockout and mark out where the door to the office is.
Flat Colours
I made sure that I used dull and muted colours so it would fit the genre of survival horror.
Shading
For the shading, I added a layer and set it to multiply. I did some simple cell shading as that works best when doing a cut away.
Final Piece
Feedback + Reflection
I had a conversation with Sam about my level design. I mentioned that I added the water cooler and plants as they were suggestions from a friend. He said it's ok to listen to suggestions but it would be better to think of the functions they have in game. He gave me the example that the water cooler could be a way to save the game. I hadn't really considered this at all before now. In my next project, I think I'd like to explore the functions of my 'street furniture' in more depth and design important game features like the save point.
Overall, I'm quite happy with how this turned out! I tried some of the techniques I've seen environment concept artists do in my research posts by utilising brushes to add texture. I also added some of the story telling elements in my level design research. This was the first time I attempted a cut away and I think it was pretty successful. Next time, I'd like to challenge myself by adding more objects in the environment and designing a more cluttered cut away.





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