Real Worlds - Environment ('Main Building + Street Furniture') Thumbnails
The main character in my game, is the enforcer so I wanted to focus on creating an environment that's linked to their faction. This led me to creating concepts based on police stations due to the enforcers taking on a similar role in this universe.
Main Building and 'Street Furniture' Thumbnails
I asked Sam to help me make a decision on my door designs. He commented that he liked 28 and 29 due to the asymmetry. Since visuals are important in a police station, he suggested making 28 a sliding door so the entire right side could be made of bullet proof glass. This feedback led me to make thumbnails 31 - 33.
Before I started designing the computer, Sam told me to have a look at the radios builders use and some of the shapes are quite interesting and sci - fi like. I created thumbnails 34 - 38 with this in mind. I got some feedback from Sam saying that he likes the border of 37. For 36, he said the design would benefit from being asymmetrical and to remove the mouse. I got some feedback from a friend over discord that also shared the same opinion for 36.
Reference List
Creative Assembly, Feral Interactive, 2014. Alien Isolation [Online]. PC. Tokyo, Japan: Sega. Available at: https://store.steampowered.com/app/214490/Alien_Isolation/ [Accessed 6 February 2025].












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