3D Toolkit - Texturing Process and Texture Maps

Texturing Process

I textured all my assets in substance painter. I'm didn't screenshot me texturing every assets but I took some screenshots to show some examples on how I approached texturing. I decided to do the texturing after my rigging so that I didn't risk my textures deforming when I posed my character. This meant that I had to export it into substance using an OBJ and the FBX files didn't let me export the posed version.

I used polygon fill to fill out most of my simple textures.



I also used polygon fill to do the body. I did the tail using polygon fill and a black mask so I didn't accidentally get the textures onto the rest of the body. I forgot to screenshot this but you can see the layer with the mask in the screenshot below. I then used the symmetry tool and basic soft brush to hand paint the eyes, mouth and freckles. 


I repeated the methods used above for the rest of my textures.


Texture Maps

Here are the texture maps for all my textures.

Body


Top and Leggings


Belt


Skirt


Cloak


Boots


Gloves


Horns


Hair


Belt Mask


Holding Mask

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