Real Worlds - Nightstalker Key Illustration Process
Nightstalker Sketch
I started off by using one of the thumbnails and reducing the opacity. I then started to sketch the specifics and fix the anatomy. I wanted to show off the spoon tail but with how the thumbnail was positioned, showing it was really awkward and it looked like the tail was broken. I decided to scrap this composition in favour of one that showed the Nightstalker's entire body.
I then sketched in a rough background surrounding the Nightstalker. I wasn't sure where I wanted the main light source to be so I asked Sam for feedback. Sam suggested I didn't make the forest pitch black but instead have a moon somewhere above creating light rays over the forest. He also suggested that to make the Nightstalker 'pop', I could have an alternative light source (such as a flashlight) focused on the Nightstalker.
Value Paint
Here is a rough value paint I did to block out the different light sources.
Cleaning Up
I then cleaned up the sketch of the Nightstalker and added colour. I used a clipping layer and set it to multiply to make the Nightstalker look like it was in shadow. Then I added in the main light source, the flashlight.
I added a new layer and set it to multiply and added some tone based on where I think the shadows would fall. This is mainly under the head and spikes.
I then used the select tool and put each different value on a separate layer. I also cleaned up the values so they aren't just scribbles.
I created a new layer and lowered the opacity to show the moonlight coming through the canopy. I used the multiply and screen layer effect to try and create a simple water texture.
Finished Piece
Reflection
Overall, I'd say this piece is better than my previous attempts at key illustrations. I plan to build up my environment drawing skills so I can complete these illustrations quicker and to a standard that I am pleased with. For future illustrations, I plan to research more into different artist's approaches and methods when it comes to painting (especially in regards to environments).














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