Real Worlds - Colour Iterations and Feedback

Enforcer 


I did some iterations for my Enforcer mainly changing the hair and skin colour. I restricted myself to white, black, red and green for majority of the enforcers outfits. This is because the faction already has a set uniform in place and I don't want to alter it to much as it might not read like an enforcer. I experimented a little by using a darker blue in place of black but I didn't like it that much.


I asked my friend for feedback on these colours as I was struggling to pick between 1, 2, 4 and 5. They narrowed it down to 2 and I used that for my final design.

Nightstalker


With the Nightstalker, I had a lot more creative freedom when it came to colours. Majority of them consisted of white, red and blacks so I explored this in some of my designs. A few of them, namely the Banshee, had a colour palette of mainly blues and purples which led me to experiment with these colours too. I wanted a fairly simple colour palette that was quite dark to blend into the environment but a lot of my iterations didn't fit this too well. This led me to try out a slightly different colour palette that was mainly black and grey. I used yellow as it means danger to make the important features 'pop'.



Once again, I asked my friends for feedback and they both chose 6 for similar reasons to the ones I stated above.

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