3D Toolkit - Skin Weight Painting (17/03/25)
I didn't fully understand the process of weight painting. I know that it's used to fix the way a limb bends but I wasn't entirely sure how to execute it. For this lesson I focussed on making notes on Simon's demonstrations.
Checking the Rig Works
animation to check if rig works
use rotate tool click on elbow
right click on rotate y - Key selected
click 10 ahead in timeline make rotate y - 80
then 10 ahead rotate y to 0
repeat for shoulder, wrist, each finger
thumb rotates on x axis
Method 1
Skin menu
Select joint and skin
Bind skin (does it automatically, works better with T poses over A poses)
can alter options to reduce this such as changing the max influence
Skin Menu
Paint Skin Weight Options
b changes size of brush
lock all joints ur not working on
flood it
set value to 0.5 switch to add, paint around elbow
switch to 0.25 on value, paint them further from elbow joint, be careful not to go over twice because theyll add
change to 0.75 and paint on the side of the join closest tom shoulder
Paint top part of the arm (shoulder 1) be careful not to touch already painted vertices, switch it to replace rather than add?
if paint not working right click on the layer and click select vertices
Interactive Bind Skin
let's you change position, size and rotate it. Can change in different axis
Method 2
Windows - General Editors - Component Editors
unsmooth it (1)
Smooth Skins
Attribute Editor - Skin cluster
Select all vertices on the knuckle of pinky
select all on pinky 1 (component editor), change to 1
this will create some strange distortion
to fix it
select multiple joint bits
(2nd column) change to 0.5 if first column = 1
1st column used as reference
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