3D Toolkit - Base Mesh Dev, Quad Draw Retop and Project (24/03/25)

In this lesson, we learnt how to retopologize our model using quad draw.

For this exercise, I used the base male ZBrush head. I deleted all subdivision levels and dynameshed it to a resolution of 512.

I then exported it as an fbx and put it into Maya.

Unfortunately, this example didn't save and I didn't take screenshots. An example of me using quad draw is in this blog

https://damianstreetgamesartsecondyear.blogspot.com/2025/05/3d-toolkit-retopology-process.html


To save the progress you made it quad draw, you can just exit the tool and it will finalise. To go back and edit it, simply go back onto the tool.

Shortcuts

Tab - Extrude Edges of an Existing Quad

Shift + Left Mouse Button - Relax rough topology

Ctrl + Left Mouse Button - Create an Edge Loop

Ctrl + Shift + Left Mouse Button - Delete

Clicking + Dragging Vertices - Auto Weld


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