I used the first thumbnails to experiment with armour and body shape. Once I figured out what I liked, I started focusing more on the details and weapons.
Gantt Chart This is the plan I made for 3D over my easter break. I had unfortunately spent too much time focusing on other projects and not enough time on this one. I should've made sure I had more time on this project especially because 3D is one of my weaker areas. Here is the Gantt Chart I made for Toolkit. Gantt Chart Updated/ Revised (10/05/25) I was able to keep up with gantt chart up until week 4. I greatly overestimated how long the sculpting process would take and ended spending the week just on that. Luckily, I had just finished one of my other projects so for the final week I was able to put most of my focus onto this project. In this updated Gantt Chart, I ended up having to move the Retopology and Texturing into the final week. Here is a link to the Miro Board I've been using to manage my projects so you can see it better https://miro.com/app/board/uXjVIfcpGzE=/?share_link_id=655866724727 Kanban To help me further manage this project, I created a Kanban. I used th...
This is where I'll be documenting my modelling process for the spider mini boss I'm making. I decided to use maya as I think it's better for modelling hard surface models. This also gives me the opportunity to better understand how to use Maya for future projects. Modelling Process Beginning To start off with, I need to make sure the scale of my model is correct for when we import it into unreal engine. For this, I altered the grid display settings. A key thing I need to remember is that my model must be centred on the grid correctly so I can import it into Unreal with no issues. To further assist me with correct scaling, I went into my groups shared onedrive and retrieved the base mesh Holly created for their merchant character. I have imported this into my maya scene and will use it as a reference to make sure my mini boss is the correct size. I then created a cylinder to function as the spider's main body. I turned on round caps and altered the subdivisions caps and ...
Enforcer Sketch I started off by copying and pasting the thumbnail I chose onto a separate canvas. I then drew out a box in an attempt to fix drawing so it made more sense for the perspective it was in. I then did a sketch over it to add in the enforcer's features and armour. Lighting Pass Since my chosen genre is survival horror, I wanted my enforcer to look quite terrified and have lighting to reflect that mood. I decided to use a flashlight that had been dropped on the floor to illuminate my enforcer. Here is the basic sketch over on how I'd think it'd look. I plan to use a reference later to help me accurately capture this when I clean up the sketch. Edits Based on Feedback I had a discussion with Sam using the image shown under the lighting pass heading. He suggested having the part on the tongue on the left being in the foreground and then showing it curving around the enforcer's other arm. He commented that it would be uncomfortable for the arm to be that straigh...
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