Building Alliances - Unreal Engine (28/11/24)
Basics
Moving around unreal is quite similar to Maya.
You can hold down left or right click and use WASD keys to navigate the scene.
The green play button allows you to go into your scene and interact with it like a player. To exit this press ESC.
Placing Objects
To place objects do
- Window > Place Actors > Geometry > Click and drag the box
Adding the box to the scene is once again, similar to maya. On the right hand side are the transform options. You don't scale the object using the scale in geometry, instead use the scale in brush settings.
I added a box in unreal and scaled it using the brush settings
Here are some shortcuts
- Shift 7 = editor
- Shift 1 = selection
Textures
To add textures it's
- Geometry > Select all adjacent (this makes sure the entire object is selected)
- Surface Materials > Select a material from the drop down menu
Using what I've learnt about placing objects and textures, I modelled a simple gazebo and added various wood textures.
Lighting
To add a light it's
- Place Actors > Lighting > Point Light Reference
Place Actors > Basic > Trigger Box
On the right, is a menu that allows you to adjust the brightness and colours of the light.
Below I added a light to my gazebo and changed the colour to blue.
Blueprints
We can use blueprints to connect a light to a trigger box which will allow me to be able to make the light switch on when a character walks in a certain area. To do this do
- Open level blueprint , most likely to use blueprint class
- In level blueprint, hold left/ right click + wasd to move around
- Right click > create reference to point light
- Hold left click to select, right click, comments to add comments e.g. on and off
- Physics - Simulate Physics - Mass
- Display
- Set length to 1000
- Set grid lines to 100
- set subdivison to 1
- Content Drawer
- Click and drag the exported fbx file
- Make sure collision is on unless you want to be able to collide with your object






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