Building Alliance - Presentation (31/10/24)

We presented our presentation but unfortunately went over the time limit by a lot. I think we should've condensed our PowerPoint a bit more or maybe managed our time better by spending less time on the slides that aren't as important as the rest.

After the presentation, we paused to allow questions and get some feedback on our presentation.

Sam's Feedback


Reflection

We were told that we had an effective way to manage our files and assets. We hit the Scavengers Reign style very well and the inclusion of the main character having a missing limb is a great decision. We were told that it would've been nice to see more design work and explanation on why we made certain artistic decisions. A major point to focus on is what it would look like in game. During our presentation, we had included no concepts for UI nor any screenshots on what it would look like from the characters perspective. For the duration of this project, we will include more explanation on the design choices we've made. A big focus that we discussed was concepts for the UI so that we could include some concept screenshots of the characters point of view. Evie volunteered to make some designs up for this.

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