Building Alliance - 3D Discussion/ Next Steps Meeting (26/11/24)
During this meeting, I asked for feedback on the spider mini boss as I was struggling with the design. My team told me that they thought I was overcomplicating it too much and to try and not worry about adding too many details.
We had a brief discussion on what we wanted to include on our character sheets. We settled for a front view, back view, colour palette and a few extras (this includes zoom ins, patterns, facial expressions, etc). Sasha and Evie also provided some examples in the discord to help explain what we were aiming for.
We discussed doing some research into how to set up shaders that mimic cell shading in unreal so we can showcase our models. Holly said she'd look into this as she's the 3D lead. On the topic of our 3D assets, we had a discussion about the scale we'd be using for our models to make sure they're scaled correctly. We changed the grid size in Maya to the scale we were using but weren't sure how to do this for those using ZBrush. To combat this issue, we were advise to create the base mesh in maya or check the scale by importing it into Unreal before delving to deep into the sculpt.
Holly included examples of how they hope to achieve cell shading in Unreal.


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