3D Toolkit - ZRemesher and Project (04/11/24)
Character Sculpt
Pick one prompt to design and eventually sculpt from this list:
- Cybernetic Samurai
- Forest Guardian *
- Steampunk Explorer *
- Alien Warrior Priest
- Ancient Sea King
- Ghostly Victorian Noble *
- Desert Nomad Mystic
- Mechanical Golem
- Vampiric Knight *
- Celestial Mage *
(I have starred the ones I am most interest in)
Here is what's expected for this:
- Concept work, Thumbnails, Rough sketches, Character sheets, Orthographs etc
- Research
- Style research - find evidence + influence for the style you wish to embody final sculpt
- Benchmarking - Find artists and products that will exemplify your final concept and sculpt
- Step by step progress
- Final sculpt, rendered as a turnaround from ZBrush
- No textures
Submission Date: February 2nd 2025
Inserting References
- Turn on the Floor Grid (Shift + P) for mesh transparency
- Go to the Draw Menu
- Select Front - Back
- Select Import
ZRemesher
Tool > Geometry > ZRemesher
Dynamesh is normally better for organic models and ZRemesher is better for hard surface.
ZRemesher is able to used with polygroups. It is a method of automatic retopology. It's extremely useful to use to fix bad topology and it can also be used to simplify the topology of your model.
In this blog, I applied ZRemesher to a model of a hat.
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