3D Toolkit - Transpose, Masking and Mesh Visibility (07/10/24)
Today, we looked at transpose, masking and mesh visibility. Below are the notes I made to help me remember and understand what to do.
Transpose
- Can transpose mesh using either the transpose line or Gizmo manipulator. This allows you to move, rotate and scale your model.
- Move, scale and rotate are next to the edit button. Gizmo 3D (Y) is next to rotate.
- Gizmo 3D is more like maya's move, rotate and scale functions
Gizmo 3D
- Gizmo offers same features found in transpose but it's condensed into a compact design. Press Y to swap between transpose and gizmo.
- Use Gizmo 3D by pressing W, E or R.
- To stop using Gizmo press Q.
- Manipulate Gizmo by holding alt. Options will appear. Here's what they do.
- Gear Icon = Access different deformer and bend modifiers.
- Pin = Enables sticky mode which will retain the Gizmo's location.
- Locator = Go to centre of unmasked areas of mesh. Most used for centring pivot.
- Home = Similar to locator, can be used to reposition entire mesh to centre BASED on where pivot is located.
- Circle Arrow = Resets orientation of pivot.
- Lock = Allows you to manipulate the pivot sperate from the mesh.
- Line = Allows you to transpose all subtools.
Masking
Masking temporarily protects an area allowing you to edit your work without affecting the nearby section.
- Hold ctrl outside the model and drag a shape onto the model. This will allow you to create a mask in the area you drag it to.
- You can change the size of the mask stroke by holding ctrl and changing the stroke in the left tray.
- To unmask hold ctrl and alt
- Paint masks on your object by holding the ctrl key while painting model. Masking from empty space will create a rectangular mask. Hold down ctrl key to change the masking brush to any shape.
- Hold both ctrl and spacebar and drag brush cursor to move around masking shape.
- If using dynamesh, masking in empty space will re-dynamesh your model.
- Inverse = hold ctrl, tap empty space or ctrl i
- Blur = hold ctrl and tap on surface of model
- Sharpen = Hold ctrl + alt and tap on surface of model
- Unmask = ctrl + drag off mesh
Mesh Visibility
Can show and hide parts of your mesh to make it easier to work on
- Hide Mesh = Hold shift + Ctrl
- Subtract Visibility = hold shift + ctrl + alt
- Reveal all = Hold shift + Ctrl + tap on empty space
Subtools
Subtools are separate polygon objects
Each subtool can be equal to maximum number of polygons your system can handle. If your system handles 8 million polygons and you have 4 subtools then your model can be composed of 32 million polygons.
Subtools are separate. You cant sculpt or pose multiple subtools at the same time.
Using these tools, I create the lower jaw to my skull. The process and finished model can be found here.
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